Jul 17, 2006, 12:08 AM // 00:08
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#81
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Jungle Guide
Join Date: Mar 2006
Guild: Lost Haven
Profession: A/Mo
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well thanks for the kind words
photo shop is liek 600 bucks, but i found something for free and it has some cool stuff so instead of the chunky thing i made a better version, so instead of making more skills, although i have to finish posting the ones i have, i will make a concept for the skill icon.
So here is energy through unity with the new program
http://img61.imageshack.us/img61/140...ghunityme6.jpg
when you compare it with this
then you relize paint can be a pain for cool colors :\
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Jul 17, 2006, 04:46 PM // 16:46
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#82
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Jungle Guide
Join Date: Mar 2006
Guild: Lost Haven
Profession: A/Mo
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sweet, i have 5 skill icons done, although i don't have a color filter so they all look like if you were on drugs.. so many colors :P
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Jul 17, 2006, 06:00 PM // 18:00
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#83
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Frost Gate Guardian
Join Date: Jul 2006
Location: Swe
Profession: W/R
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Wait a second, what year is Guild wars based on? So far ive not seen any guns
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Jul 17, 2006, 06:44 PM // 18:44
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#84
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Wilds Pathfinder
Join Date: Dec 2005
Profession: R/
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Guild Wars isn't based on any timeline, I think the monsters and the fact that they have a unique timeline for the game inside the handbook should be a dead give-away, but many people seem to think the same thing you do.
Last edited by Rikimaru; Jul 17, 2006 at 06:47 PM // 18:47..
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Jul 18, 2006, 02:33 PM // 14:33
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#85
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Jungle Guide
Join Date: Mar 2006
Guild: Lost Haven
Profession: A/Mo
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well i have 20 of the icons done, but i think i'll take a break for a good while. I read up on the 2 news classes, and it sound as if they might be, well not neccarcary better, but do enough that this class kinda could do. So i'll see what happens then
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Jul 19, 2006, 11:30 AM // 11:30
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#86
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Pre-Searing Cadet
Join Date: Jul 2006
Profession: Rt/N
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GUNS!!!
GUNSS!!!
the end of guild wars is niogh
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Jul 19, 2006, 11:34 AM // 11:34
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#87
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Wilds Pathfinder
Join Date: Jan 2006
Location: TN
Profession: W/Mo
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geez props to you..you really put a lot of thinking in this eh? well keep up the concept classes it was a fun reader
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Jul 19, 2006, 11:38 AM // 11:38
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#88
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Wilds Pathfinder
Join Date: Oct 2005
Location: England
Guild: Blood On The Worlds Hands
Profession: W/
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muskets/guns=bad for almost every MMORPG-/Notsigned
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Jul 20, 2006, 02:15 AM // 02:15
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#89
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Lion's Arch Merchant
Join Date: Mar 2006
Guild: The Lost Dynasty [SEEK]
Profession: W/Mo
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ANet, please listen to him. He is now my God. Guns in a MMO are loooong overdue.
Edit: Maybe I didnt read it good enough but it seems you have 0 energy managment skills.
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Jul 20, 2006, 02:31 AM // 02:31
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#90
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Furnace Stoker
Join Date: Oct 2005
Guild: Inde is Smoking [Hawt] *ToA*
Profession: W/E
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We're Untouchable!
now make this skills recharge like 10 seconds and its duration like 10 seconds and spam it in AB ALL FRICKIN DAY!!!!!!!
LMAO
sorry that just made me laugh so hard.
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Jul 20, 2006, 02:33 AM // 02:33
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#91
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Jungle Guide
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Quote:
Originally Posted by Raiin Maker
muskets/guns=bad for almost every MMORPG-/Notsigned
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How many MMORPGs have you played that were made by a good company and ruined soley by there being guns in it?
Granado Espada and Final Fantasy XI delivers it perfectly. Why don't you give examples before putting down people's ideas?
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Jul 20, 2006, 03:42 AM // 03:42
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#92
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Jungle Guide
Join Date: Mar 2006
Guild: Lost Haven
Profession: A/Mo
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Quote:
Originally Posted by Cataclysm
ANet, please listen to him. He is now my God. Guns in a MMO are loooong overdue.
Edit: Maybe I didnt read it good enough but it seems you have 0 energy managment skills.
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Energy through Unity -elite skill- (5 energy 2 second activate 15 second recharge) If your entire team is above 50% health you gain 5-20 energy
So Tired-skill- (5 energy 1 second activate 20 second recharge) – If you have above 30 energy you gain no energy. If you have 26-30 energy you gain 1-5 energy. If you have 21-25 energy you gain 1-6 energy and this skill takes an additional 1 second to activate. If you have 16-20 energy you gain 1-7 energy and this skill takes an additional 2 seconds to activate. If you have 11-15 energy you gain 1-8 energy and this skill takes an additional 3 seconds to activate. If you have 6-10 energy you gain 1-9 energy and this skill takes an additional 4 seconds to activate. If you have 1-5 energy you gain 1-13 energy and this skill takes an additional 5 seconds to activate.
Shining Honor-elite skill-(10 energy 20 second recharge 3 second activation)- Create a shining honor field in your area (size of a ward) For 2-9 seconds, allies in “shining honor” Gain 1-10 armor, +1 energy regeneration, and +1 health regeneration.
Musketeers Rejuvenation- skill- (5 energy 10 second recharge 4 second activation) - For 3-20 seconds you gain +1 pipe of energy regeneration
Energizing Blade (5 energy 10 second recharge) Strike foe for +4-20 damage, if you hit you and your foe both gain 5 energy.
Protecting Slash (5 energy 10 second recharge) Strike foe for +4-27 damage, if foe is in the area of an ally strike for +1-6 extra damage. If in the area of 2 allies this skill is instantly recharge. If in the area of 3 allies gain 5 energy.
Musket Energy Charge-skill(5 energy 8 second recharge 2 second activation)- If this skill hits you gain 10 energy, but the foe you hit gains 5 energy.
Hiding Slash-(5 energy 15 second recharge)- Slash foe and lose all energy. You regain that amount of energy +1-6 after 5 seconds.
had a couple more i never posted after i took a break from the class
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Jul 20, 2006, 03:44 AM // 03:44
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#93
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Jungle Guide
Join Date: Mar 2006
Guild: Lost Haven
Profession: A/Mo
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Quote:
Originally Posted by ShadowsRequiem
We're Untouchable!
now make this skills recharge like 10 seconds and its duration like 10 seconds and spam it in AB ALL FRICKIN DAY!!!!!!!
LMAO
sorry that just made me laugh so hard.
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well i snuck in skills like anti toucher just like people sneak in drugs into brownies... pretty noticable actually lol. Still anyway, people say find counters.. i just made some.
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Jul 20, 2006, 03:46 AM // 03:46
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#94
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Furnace Stoker
Join Date: Oct 2005
Location: Kali
Profession: W/E
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Quote:
Originally Posted by BigTru
How many MMORPGs have you played that were made by a good company and ruined soley by there being guns in it?
Granado Espada and Final Fantasy XI delivers it perfectly. Why don't you give examples before putting down people's ideas?
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I wanna play GE... is it out on US or in english yet?
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Jul 20, 2006, 04:53 AM // 04:53
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#95
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Jungle Guide
Join Date: Mar 2006
Guild: Lost Haven
Profession: A/Mo
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Quote:
Originally Posted by actionjack
I wanna play GE... is it out on US or in english yet?
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i don't think so, all the sites i got when i googled it came up in various languages that my computer cannnot tell what the heck they are, and it knows english lol.
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Jul 20, 2006, 06:08 AM // 06:08
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#96
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Jungle Guide
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Nope. Beta in Japan, and I believe there's a beta in Korea, too. Don't think it's coming to North America. Pretty sure it's going to Europe, though... Unfortunately P2P for around 13.6 euros for 30 days.
It's pretty good, though I only played it for a few weeks.
Last edited by BigTru; Jul 20, 2006 at 06:16 AM // 06:16..
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Aug 06, 2006, 04:18 AM // 04:18
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#97
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Jungle Guide
Join Date: Mar 2006
Guild: Lost Haven
Profession: A/Mo
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>_> sigh i just relized how close this profession really is to a paragon type thing. O well, dervish ftw.
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Aug 06, 2006, 04:47 AM // 04:47
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#98
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Krytan Explorer
Join Date: Aug 2006
Location: Texas
Profession: E/
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Wouldnt the signet of morale be spammable do to the morale recharge it gives itself?
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Aug 06, 2006, 02:30 PM // 14:30
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#99
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Jungle Guide
Join Date: Mar 2006
Guild: Lost Haven
Profession: A/Mo
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I don't think so.. at least, you activate the effect and then it starts to recharge, isn't that how skills work?
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Aug 06, 2006, 02:51 PM // 14:51
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#100
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Krytan Explorer
Join Date: Aug 2006
Location: Texas
Profession: E/
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Well, if you get a morale boost as your using a rez sig it will be instantly recharged sometimes.
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